![]() Even after almost 12 years, I see so much room for growth and so much potential in SWTOR. And honestly, I absolutely love this game-not to mention the people who continue to make it fun. I ended up taking on many different roles on the team over that time, so I’ve seen this game from just about every different angle there is. I’ve been a part of SWTOR since well before launch and it’s been an incredible journey. I’m excited about the opportunities that lie ahead, and Keith wanted to share his own thoughts about the transition. For Mass Effect, we continue pre-production with a core team of veteran storytellers who are bringing the deep franchise history forward in a spectacular new way. We can’t wait to share more on this soon. For Dragon Age, we continue to build, polish, and tune an exceptional experience we know our fans will love. This means a renewed focus on our two key franchises: Dragon Age™ and Mass Effect™. But we also know that it will be in very good hands.Īs we look toward the future, BioWare is focused on being a leader in developing immersive, emotionally charged, single-player games, with teams primarily in Austin and Edmonton. We at BioWare will miss being a part of SWTOR’s story going forward. In the long run, though, we are confident that this is the best decision for the game and its community. In addition, we’re aware that the team members who are being asked to move to a new studio will also be adapting to change, and we will be working with Broadsword to make the transition as comfortable as possible. We are of course doing everything we can to support the affected team members, who have an opportunity to find new roles within EA. This is the hardest part of this transition, and these decisions were not made lightly. Among them is the fact that most of the current team will be invited to accompany the game on its move to Broadsword, though unfortunately not every role will make the move. This is a company that will give SWTOR the room to grow and flourish, with the continued commitment and full support of Lucasfilm Games, and the continued partnership with EA. There are also exciting new features planned that the team is not quite ready to talk about yet, but suffice it to say that players can expect improvements and new content into the future. Well, most importantly, it means that players will continue to enjoy the SWTOR they know and love, and as Keith mentioned in a recent community post, all current plans are still in place. Their Founder and President, Rob Denton, even has direct experience with SWTOR, having helped lead the team during the development and launch of the game during his time at EA. Both the Broadsword studio and SWTOR team members will be joining forces and working tirelessly to support “every player, every day,” ensuring that these worlds and these communities continue to thrive and grow. And so, while EA will remain SWTOR’s publisher, development of the game will move to our partner and friends at Broadsword, a boutique studio with expertise in managing online games. I’ve been working closely with Keith Kanneg, who leads the SWTOR team, to give the game and the team the best opportunity to grow and evolve. The future of the game and the community continues to be very bright. We’re delighted to have grown such a dedicated and passionate community through all these years. ![]() It’s the longest-running live service Star Wars game ever and we’re enormously proud of the work the team has done in creating, expanding, and maintaining this incredible game. It’s been a little while since I’ve checked in, and as you might have heard, there’s a lot happening here at BioWare.Īlmost 12 years after launch, Star Wars™: The Old Republic™ remains a fantastic success, continuing to welcome new players to its vast galaxy and entertaining veteran players with its evolving content.
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